Subclasses allow players to specialize in particular
areas for their class. Depending on the subclass
chosen, extra skills and spells become available to
practice. All subclass skills/spells must be practiced
in the presence of the appropriate subclass master.
Cleric
|
DRUID
|
TEMPLAR
|
Magic User
|
ENCHANTER
|
ARCHMAGE
|
Thief
|
ROGUE
|
BANDIT
|
Warrior
|
WARLORD
|
GLADIATOR
|
Ninja
|
RONIN
|
MYSTIC
|
Nomad
|
TRAPPER
|
RANGER
|
Paladin
|
CAVALIER
|
CRUSADER
|
Anti-Paladin
|
DEFILER
|
INFIDEL
|
Bard
|
BLADE SINGER
|
CHANTER
|
Commando
|
LEGIONNAIRE
|
MERCENARY
|
Each subclass is broken up into 5 levels and
to gain these levels, players must redeem subclass
points. These points are obtained by various
means, and the number required per level are
as follows.
Level
|
Points
|
-----
|
------
|
1
|
70
|
2
|
140
|
3
|
210
|
4
|
280
|
5
|
350
|
There is also a main level restriction on the ability
to gain subclasses. A character must be at least
level 30 to obtain the first 2 subclasses, level 40
to obtain the second 2, and level 45 to obtain the
last.
To gain a subclass go to your subclass master and say "choose <SUBCLASS NAME".
Subclasses are not yet fully implemented and are
subject to possible change. As a result, when
there is a major change to a subclass, for a limited
time, players will be given the opportunity to switch
to or from that subclass without loss of level.
|