A warrior-thief class.An excellent balance of skills and spells makes this the perfect solo class.Their versatility does mean that they are slightly weaker hitters and not really suitable for tank duties either.
A weak class on its own but has group affecting songs that are extremely useful to a party.Not well suited for solo play.
The powerhouse healing machine.A party without a cleric is almost crippled.Clerics have no skills, only spells. They are limited to bludgeoning weapons only.
A warrior-mage class.A good choice for a hitter if you want some extra damage spells in your group.Solo potential is excellent and only hampered by low hit points.
Second best solo class after Anti-Paladins.Not as well balanced but has the enormous benefit of being able to wield two weapons.Ninjas are excellent hitters.
The best tank in the game.The Nomad class has reduced cost for hit point metas and the fastest way to get a tank with tons of hit points is to create a Nomad.They've got a good combination of useful skills as well.
A well balanced warrior class with good healing spells. The Paladin's 'fury' spell makes it a popular choice as a hitter.Almost as good as a ninja when soloing.
Excellent solo choice also. Hitpoints are not as high as Nomads or Warriors, but thieves get good HP gain. They are excellent hitters and can do the highest non-magical damageduring combat using the 'Circle' skill. Other skills likeBackstab, Hide, Sneak, Peek and Pick make the thief veryversatile. The only disadvantage is that they do not have anyspells and that they can only use piercing weapons to use theirskills.
The second best tank class in the game.While they don't get the cheap hit points metas and massive hit points of the Nomad they are better hitters and are the preferred choice of many players for tanks.
Powerful damage spells are the Mage's forte.His low hitpoints are his weak side and most mages need a stout tank in front of them to stay alive.
His limited choice of weapons make him a poor hitter too.Not well suited for solo play.